Changelog
New updates and improvements
The Bridge - Version 1.0.0 Changelog
Release Date: August 8, 2025
This is the initial public release of The Bridge. This version establishes the core gameplay loop and includes a wide array of features for players and server administrators, providing a complete and highly customizable minigame experience.
✨ New Features
Core Gameplay Mechanics
Complete Game Flow: Full match lifecycle from waiting and starting countdowns to in-progress gameplay and an end-of-game summary.
Multi-Arena System: Host multiple games simultaneously on a single server, with dynamic world creation and deletion for each match to ensure perfect arena resets.
Game Modes: Initial support for Solo (1v1) and Doubles (2v2) modes, with a system designed to easily accommodate larger team sizes.
Queue & Matchmaking: A robust queue system that players can join via a GUI or commands. The system matches players to start new games automatically.
Duel System: Players can challenge others to a 1v1 duel using
/duel <player>, which includes a map selection GUI.Rejoin Functionality: Disconnected players can rejoin their active game using the
/rejoincommand or by logging back into the server within a configurable time frame.Bow Cooldown: A configurable cooldown for bows is implemented to balance combat, with a visual indicator on the player's experience bar.
In-Game Team Chat: Players in a match can communicate privately with their teammates.
Customization & Cosmetics
Full Cosmetic System: Players can unlock and equip three types of cosmetics:
Cages: Custom-designed starting cages loaded from
.schemfiles.Arrow Trails: Advanced, custom-coded particle effects that follow arrows, such as
Dragon Shot,Cosmic Serpent,Tidal Guardian, andHellfire Imp.Portals: Animated scoring portals that use a rotating selection of blocks based on the player's chosen cosmetic.
Cosmetics GUI: A user-friendly menu (
/bridge cosmetics) for players to browse, select, and purchase cosmetics.Kit Editor: A GUI that allows players to customize the layout of their in-game inventory. The layout is saved per-player.
Configurable Default Kits: Server administrators can define the default items and enchantments for the game kit in
config.yml.
Admin & Server Management
GUI-Based Map Setup: A powerful, intuitive map setup wizard (
/bridge setmap <name>) that allows admins to define all game regions and points without manual file editing.Dual Data Storage: Flexible data storage options. Choose between simple YML files (default) or a MySQL database for better performance and scalability on larger networks.
Full Translatability: Every player-facing message can be changed or translated in the
language.ymlfile.Admin Commands: A suite of commands for server management, including
/bridge setlobby,/bridge setmap, and/bridge reload.
Integrations & Player Stats
Vault Integration: Enables the use of an economy for purchasing cosmetics. Requires an economy plugin like EssentialsX.
Parties Support: Integrates with the Parties plugin by AlessioDP, allowing groups to join queues and duels together.
PlaceholderAPI Support: A wide range of placeholders to display player stats (wins, kills, KDR, goals, etc.) in other plugins.
Comprehensive Stats Tracking: The plugin tracks wins, losses, win streaks, kills, deaths, and goals for every player.
Stats UI: Players can view their stats with
/bridge stats, and see leaderboards with/bridge top.Dynamic Scoreboards: In-game and lobby scoreboards that display relevant, real-time information.
Developer API: A clean API for other developers to integrate their plugins with The Bridge.
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