Changelog

New updates and improvements

The Bridge - Version 1.0.0 Changelog

Release Date: August 8, 2025

This is the initial public release of The Bridge. This version establishes the core gameplay loop and includes a wide array of features for players and server administrators, providing a complete and highly customizable minigame experience.

✨ New Features

Core Gameplay Mechanics

  • Complete Game Flow: Full match lifecycle from waiting and starting countdowns to in-progress gameplay and an end-of-game summary.

  • Multi-Arena System: Host multiple games simultaneously on a single server, with dynamic world creation and deletion for each match to ensure perfect arena resets.

  • Game Modes: Initial support for Solo (1v1) and Doubles (2v2) modes, with a system designed to easily accommodate larger team sizes.

  • Queue & Matchmaking: A robust queue system that players can join via a GUI or commands. The system matches players to start new games automatically.

  • Duel System: Players can challenge others to a 1v1 duel using /duel <player>, which includes a map selection GUI.

  • Rejoin Functionality: Disconnected players can rejoin their active game using the /rejoin command or by logging back into the server within a configurable time frame.

  • Bow Cooldown: A configurable cooldown for bows is implemented to balance combat, with a visual indicator on the player's experience bar.

  • In-Game Team Chat: Players in a match can communicate privately with their teammates.

Customization & Cosmetics

  • Full Cosmetic System: Players can unlock and equip three types of cosmetics:

    • Cages: Custom-designed starting cages loaded from .schem files.

    • Arrow Trails: Advanced, custom-coded particle effects that follow arrows, such as Dragon Shot, Cosmic Serpent, Tidal Guardian, and Hellfire Imp.

    • Portals: Animated scoring portals that use a rotating selection of blocks based on the player's chosen cosmetic.

  • Cosmetics GUI: A user-friendly menu (/bridge cosmetics) for players to browse, select, and purchase cosmetics.

  • Kit Editor: A GUI that allows players to customize the layout of their in-game inventory. The layout is saved per-player.

  • Configurable Default Kits: Server administrators can define the default items and enchantments for the game kit in config.yml.

Admin & Server Management

  • GUI-Based Map Setup: A powerful, intuitive map setup wizard (/bridge setmap <name>) that allows admins to define all game regions and points without manual file editing.

  • Dual Data Storage: Flexible data storage options. Choose between simple YML files (default) or a MySQL database for better performance and scalability on larger networks.

  • Full Translatability: Every player-facing message can be changed or translated in the language.yml file.

  • Admin Commands: A suite of commands for server management, including /bridge setlobby, /bridge setmap, and /bridge reload.

Integrations & Player Stats

  • Vault Integration: Enables the use of an economy for purchasing cosmetics. Requires an economy plugin like EssentialsX.

  • Parties Support: Integrates with the Parties plugin by AlessioDP, allowing groups to join queues and duels together.

  • PlaceholderAPI Support: A wide range of placeholders to display player stats (wins, kills, KDR, goals, etc.) in other plugins.

  • Comprehensive Stats Tracking: The plugin tracks wins, losses, win streaks, kills, deaths, and goals for every player.

  • Stats UI: Players can view their stats with /bridge stats, and see leaderboards with /bridge top.

  • Dynamic Scoreboards: In-game and lobby scoreboards that display relevant, real-time information.

  • Developer API: A clean API for other developers to integrate their plugins with The Bridge.

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